

Place buffs on Malady like Armor of Frost, Fortify, Uncanny Evasion, and Living on the Edge as needed. This means this strategy can be completed by stalling, avoiding damage, and healing. Malady will transport the entire ship to the Hall of Echoes after around four or so turns complete. Spontaneous Combustion (Pyrokinetic): causes enemies on fire to take heavy damage and douses the flame.Fireball (Pyrokinetic): shoot out a sphere that explodes in a small area.Throw Explosive Trap (Pyrokinetic, Huntsman): toss out a trap that will easily explode from other fire damage.Corpse Explosion (Pyrokinetic, Necromancer): detonate a body and cause massive physical damage.Healing Tears (Hydrosophist, Polymorph): surround oneself with healing magic that aids allies that approach.Restoration (Hydrosophist): restore vitality over a few turns and removes bleeding and poison.Armor of Frost (Hydrosophist): improve total magical armor and remove some status effects.Fossil Strike (Geomancer): damage an area with earth damage and leave oil, causing Slow on targets that move in.Fortify (Geomancer): improve total physical armor and prevents teleporting.Uncanny Evasion (Aerotheurge): target gains 90% evasion for a turn.Teleportation (Aerotheurge): move a target away, causes physical damage to them and other creatures they land on.Rallying Cry (Summoning): restore vitality and magic armor based around the amount of close by allies.Spider Legs (Polymorph): sprout spider legs and create webbing that traps targets.Heart of Steel (Polymorph): restore physical armor every turn.Tentacle Lash (Polymorph): strike an enemy with physical damage and may prevent them from using their own skills (but not spells).Living on the Edge (Necromancer): for two turns the target cannot go below 1 vitality.Backlash (Scoundrel): jump behind an enemy and backstab them.Adrenaline (Scoundrel): gain two AP now, but lose two on the next turn.Skyshot (Huntsman): leap in the air and deal damage along with any High Ground bonus.First Aid (Huntsman): restore vitality and remove some status effects.Crippling Blow (Warfare): slice up to two enemies in a sweeping motion, and may cause Cripple.Bouncing Shield (Warfare): toss your shield at up to two targets, damage based on the shield’s defense.The party will want to have strong damage attacks, preferably from a safe range, along with armor regeneration and healing that can target NPCs.
